Tugce Vatan
Sr. Marketing Artist / Creative Producer
I have over six years of experience in creative strategy and marketing within the gaming industry, with a strong focus on performance-driven mobile game advertising. My work combines creative thinking, market awareness, and data analysis to develop ad concepts that are visually engaging, easy to understand, and built to perform.
I create and manage mobile game creatives from concept to delivery, including ideation, scripting, gameplay direction, video production, post-production, and performance-based iteration. I analyze UA test results, follow creative trends, and use KPIs signals to understand what works, what needs improvement, and how each creative can be pushed further.
Throughout my career, I have worked across multiple casual, hybrid-casual, puzzle, idle, merge, and strategy games, collaborating with UA, marketing, product, publishing, and creative teams. My focus is always on building clear, scalable, and high-performing ad creatives that connect strong visual storytelling with measurable growth.
My work in action: Game Ad Showreel
End-to-end creative production for Fortress Merge, covering concept development, gameplay capture,
creative execution, and final production for User Acquisition campaigns. The selected creatives were among the game’s
best-performing ads in UA testing. 2026.

End-to-end production of playable ads for Fortress Merge, covering concept development, gameplay flow, interaction design, visual direction, and creative iteration for UA campaigns. The playables were developed and refined based on testing insights to improve engagement and conversion performance. 2026


